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Dota 2 GamePlay Update Patch 6.84 unoff information

Dota 2 GamePlay Update Patch 6.84 unoff information
Dota 2 GamePlay Update Patch 6.84


*Fountain now has a true strike.
*Can't kill courier with one shot if courier has full health pack bar.

*Disabled ability of picking random heroes in ranked matchmaking.
*Heroes missing in captain's mode are also not available in ranked all pick mode.


Mana Void
- Now does Pure Damage and affects Spell Immune
- Damage reduced from 0.6/0.85/1.1 to 0.5/0.65/0.8
- cooldown increased from 70 to 100

Berserker's Call when Axe dies, effect disappears
Berserker's Call mana cost increased from 80/90/100/110 to 110
Counter Helix has a chance to trigger when the attacker completed their attack, not when their attack is begins

Chaos Knight
Base armor reduced by 2
Reality Rift damage changed from physical to magic

Death Pact increases their performance on the maximum health of the target, rather than the current as previously

Crystal Maiden
Base strength increased from 16 to 18
Freezing Field (aghanim's scepter)
- No longer upgrades damage
- Applies current level of frostbite to all units in the area
- Cooldown reduced from 150/120/90 to 120/90/60

Death Prophet
- duration reduced from 30 to 25
- life drain increased from 25% to 30%
- cooldown reduced from 145 to 145/130/115
- mana cost increased from 200/300/400 to 200/350/500
- duration reduced from 3/4/5/6 to 3/3.75/4.5/5
- radius increased from 425 to 500

Doom (aghanim's scepter)
AoE requirement reduced from 900 to 700

Life break cooldown increased from 12 to 20

Blade Fury
- can be disabled in any time
- orb effects doesn’t work
- no longer does damage to buildings
Healing ward
- removed hp index. Now, to destroy the ward you need to hit it certain times, 1/1/2/2 for each level of ability
- orb effects doesn’t work
- current right-click physical damage doesn’t work
- jump count increased from 3/6/9 to 3/7/10
- shares the same crit chance/factor as Blade Dance
(Aghanim's Scepter)
- Jump damage now adds current right-click physical damage (doesn't add damage from items)
- jump count increased from 3/7/10 to 5/9/12

Chain Frost (aghanim's scepter)
Projectile speed from 675 to 800

Base movement speed reduced from 315 to 305
Geostrike no more slows units with immune to magic

Replicate Can use blink dagger or other blink abilities

Naga siren
Base damage increased by 4
Mirror Image mana cost increased from 70/80/90/100 to 100/110/120/130

Nature's Prophet
Base Intelligence increased from 21 to 24
Teleportation: mana spends before teleportation, not after
Nature's Call treants armor increased from 0 to 1

Agility growth reduced from 1.7 to 1.0
Reaper's Scythe (aghanim's scepter)
- no more disables hero buyback
- increased the cost of buyback of 50%

Repel cooldown increased from 14 to 20
Degen Aura radius increased from 350 to 400
Guardian Angel works only on heroes
Guardian Angel (2) (aghanim's scepter)
- does not increase duration on heroes
- Grants a new ability which working how Glyph of Fortification
Duration 4/5/6
Mana cost 275
Cooldown 180

Phantom assassin
Stiffing dagger no longer provide vision
Base strength reduced from 20 to 17

Strength Steal is an innate part of the hero (2 strength for each dead enemy within 900 aoe from hero)
Base agility reduced from 14 to 9
Base Intelligence increased from 14 to 19
Replaced Flesh Heap:
Passive: magic resistance increases by 15/20/25/30 for each level of ability
Active: magic resistance Pudge and enemy heroes reduced by 15/20/25/30 for each level of ability
Area of effect 500
duration 8
mana cost 100
cooldown 20

Dream coil mana cost increased from 100/150/200 to 175/275/375

Base strength increased from 17 to 19
Base armor increased by 1

Permanent Invisibility cooldown reduced from 8/6/4/2 to 5/4/3/2
Permanent Invisibility If enemy can see invisible riki via gem/dust/sentry, regeneration effect will not work

Shadow demon
Soul Catcher does not affect creeps, if there are enemy heroes in radius
Shadow Poison mana cost reduced from 50 to 35

Base Intelligence reduced from 27 to 23
Intelligence growth increased from 2.5 to 2.7

Skywraith mage
Ancient Seal damage amplification reduced from 30%/35%/40%/45% to 15%/25%/35%/45%
Ancient Seal mana cost increased from 80/90/100/110 to 110

Base damage increased by 3
Base strength increased from 21 to 23
Base Attack Time reduced from 1.7 to 1.9
Shadow dance cooldown reduced from 60 to 50
Shadow dance mana cost increased from 120 to 150

Shrapnel AOE increased from 450 to 475

Agility growth increased from 2.2 to 2.5
Spectral Dagger now does Pure Damage and affects Spell Immune
- Reflect Damage increased from 10%/14%/18%/22% to 12%/16%/20%/24%
- Maximum radius reduced from 1000 to 800

Base movement speed increased from 270 to 275
Land Mines cooldown reduced from 19/16/13/10 to 16/14/12/10
Stasis Trap cooldown reduced from 22/18/14/10 to 16/14/12/10
Remote Mines AOE increased from 425 to 450

Troll Warlord
Battle Trance mana cost increased from 75 to 75/100/125

Base armor reduced by 2
Overpower manacost increased from 45/55/65/75 to 75

Vengeful Spirit
Base armor reduced by 1

Chaotic Offering golem magic resistance increased from 33 to 75
golem ability:
Permanent Immolation (aghanim's scepter)
Damage per second increased from 30/40/50 to 40/55/70

Relocate (aghanim's scepter)
- can be disabled in any time
- cooldown reduced from 90/75/60 to 35


Abyssal Blade
Overwhelm cast range increased from 140 to 200
Overwhelm cooldown increased from 60 to 75

Blink Dagger
Gold cost increased from 2250 to 2350

Duration reduced from 15 to 12

Ethereal Blade
Ether Blast damage increased from 75 + 2.0x to 100+2.0x

Eul's Scepter of Divinity
Recipe cost increased from 650 to 850
Cooldown reduced from 23 to 20

Hand of midas 
Recipe cost increased from 1550 to 1600
Bonus gold increased from 190 to 210

Manta Style
Bonus agility increased from 26 to 30

Mask of Madness
Berserk bonus move speed reduced from 30% to 25%

Bonus damage increased from 24 to 30
Static charge mana cost increased from 50 to 100
Chain Lightning bounce count reduced from 8 to 6

Ring of Aquila
Bonus armor increased from 1 to 2

Source :


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Dota 2 GamePlay Update Patch 6.84 unoff information